The Expert at the Card Table
  • Artifice Ruse and Subterfuge at the Card Table
  • Preface
  • Introduction
  • Card Table Artifice
    • Professional Secrets
    • Hold Outs
    • Prepared Cards
    • Confederacy
    • Two Methods of Shuffling
    • Primary Accomplishments
    • Possibilities of the "Blind"
    • Uniformity of Action
    • Deportment
    • Display of Ability
    • Greatest Single Accomplishment
    • Effect of Suspicion
    • Acquiring the Art
    • Importance of Details
    • Technical Terms
    • Erdnase System for Blind Shuffles
      • Position for Shuffle
      • Blind Shuffles
      • I. To Retain Top Stock
      • II.To Retain Top Stock and Shuffle Whole Deck
      • III. To Retain the Bottom Stock and Shuffle Whole Deck
    • Erdnase System of Blind Riffles and Cuts
      • Blind Riffles
        • I. To Retain the Top Stock
        • II. To Retain the Bottom Stock
      • Blind Cuts
        • I. To Retain Bottom Stock. Top Losing One Card
        • II. To Retain the Complete Stock
        • III. To Retain the Top Stock
        • IV. To Retain the Bottom Stock
      • Combination Riffle and Cuts
        • V. To Retain Bottom Stock. Riffle II and Cut IV
      • Fancy Blind Cuts
        • I. To Retain the Complete Stock
        • II. To Retain the Complete Stock
    • One-Handed Fancy True Cut
    • To Indicate the Location for the Cut
      • I. This is located by the Crimp
      • II. This is located by the jog
      • III. This is located by the crimp
      • IV. This is located by the jog
    • Bottom Dealing
      • Top and Bottom Dealing with One Hand
    • Second Dealing
    • Ordinary Methods of Stocking, Locating and Securing
    • Stock Shuffle
    • Erdnase System of Stock Shuffling
      • Two-Card Stock
      • Three-Card Stock
      • Four-Card Stock
      • Five-Card Stock
      • Twelve-Card Stock
      • Euchre Stock
      • Euchre Stock
    • The Erdnase System of Cull Shuffling
      • To Cull Two Cards, Numbers 8, 4
      • To Cull Three Cards, Numbers 7, 5, 9
      • To Cull Four Cards, Numbers 3, 6, 2, 5
      • To Cull Nine Cards, Numbers 5, 1, 1, 1, 3, 1, 1, 7, 1
    • The Erdnase System of Palming
      • Top Palm. First Method
      • Top Palm. Second Method
      • Bottom Palm. First Method
      • Bottom Palm. Second Method
      • Bottom Palm When Cards are Riffled
    • To Maintain the Bottom Palm while Dealing
    • To Hold the Location of Cut while Dealing
    • Shifts
      • Two-Handed Shift
      • The Erdnase Shift. One Hand
      • Erdnase Shift. Two Hands
    • To Ascertain the Top Cards while Riffling and Reserve Them at Bottom
    • Mode of Holding the Hand
    • Skinning the Hand
    • The Player Without an Ally
      • Dealing Without the Cut
      • Replacing the Cut as Before
      • Holding Out for the Cut
      • Shifting the Cut
      • Dealing Too Many
      • Crimping for the Cut
      • Replacing Palm When Cutting
      • The Short Deck
    • Three Card Monte
      • Mexican Three Card Monte
  • Legerdemain
    • Shifts
      • Single Handed Shift
      • The Longitudinal Shift
      • The Open Shift
      • The S.W.E. Shift
      • The Diagonal Palm-Shift
    • The Blind Shuffle for Securing Selected Card
    • Forcing
    • Palming
      • The Back Palm
    • Changes
      • The Top Change
      • The Bottom Change
      • The Palm Change
      • The Double-Palm Change
    • Transformations. Two Hands
      • First Method
      • Second Method
      • Third Method
      • Fourth Method
      • Fifth Method
      • Sixth Method
    • Transformations. One Hand
      • First Method
      • Second Method
    • Blind Shuffles, Retaining Entire Order
      • First Method
      • Second Method
      • Third Method
      • Fourth Method
      • Fifth Method
    • Methods for Determining a Card Thought of
      • A
      • B
      • C
      • D
    • To Get Sight of Selected Card
    • The Slide
    • Favorite Sleights for Terminating Tricks
      • Catching Two Cards at Fingertips
      • Leaving Selected Card in Hand of Spectator
      • The Revolution
      • Cards Raising from the Hand
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  1. Card Table Artifice
  2. The Erdnase System of Cull Shuffling

To Cull Nine Cards, Numbers 5, 1, 1, 1, 3, 1, 1, 7, 1

Under-cut about one-third deck, in-jog first card and shuffle off. Under-cut to in-jog and run one less than first number, in-jog running all cards to and including last card of second set. (This run is nine, four in first set, two indifferent cards, three in second set.) Out-jog running one less than next number (six), and throw on top. (This places first two sets at top and bottom of middle packet, and third set on top.) Under-cut to out-jog, forming break at in-jog, in-jog top card, run second set (three) throw to break and shuffle off. (All the desired cards are now together, but the in-jog divides the last two.) Under-cut to in-jog and throw on top. This leaves one card on top and eight on bottom.

This example might well be termed a fancy cull, as running down so many cards will rarely be attempted, but it shows the possibilities of the system. Before the shuffle is begun the entire action should be mentally rehearsed so that there will be no hesitation in the procedure.

There is no difficult sleight-of-hand manipulation connected with the operation. Any one who can shuffle can cull, if he has the understanding. Rapidity is not nearly so important as regularity of time and movement.

There are many ways of making the cull shuffle more simple. The dealer can gather up the cards with a great deal of judgment yet without apparent design. He will never face a card or cards, or never change the positions in any group, but he can pick up any card or group of cards in the order best suited to his design without attracting attention. He can note the order the cards fall, in any particular trick, how many cards or tricks have been thrown on top of those he desires, the order of any discard exposed, his own discard, and the last cards played on the table. There are scores of opportunities to note the order of desirable cards in any game. If the dealer has an ally the two may work together in gathering up the cards, and the possibilities are doubled.

When the desired cards are run down to the bottom the dealer could continue the shuffle and run up a top stock, but the time required for the two operations would be too long. The usual practice is to deal from the bottom. Fifteen or twenty seconds is plenty of time to execute a three-card cull shuffle, and it can be done in half the time.

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Last updated 6 years ago