The Expert at the Card Table
  • Artifice Ruse and Subterfuge at the Card Table
  • Preface
  • Introduction
  • Card Table Artifice
    • Professional Secrets
    • Hold Outs
    • Prepared Cards
    • Confederacy
    • Two Methods of Shuffling
    • Primary Accomplishments
    • Possibilities of the "Blind"
    • Uniformity of Action
    • Deportment
    • Display of Ability
    • Greatest Single Accomplishment
    • Effect of Suspicion
    • Acquiring the Art
    • Importance of Details
    • Technical Terms
    • Erdnase System for Blind Shuffles
      • Position for Shuffle
      • Blind Shuffles
      • I. To Retain Top Stock
      • II.To Retain Top Stock and Shuffle Whole Deck
      • III. To Retain the Bottom Stock and Shuffle Whole Deck
    • Erdnase System of Blind Riffles and Cuts
      • Blind Riffles
        • I. To Retain the Top Stock
        • II. To Retain the Bottom Stock
      • Blind Cuts
        • I. To Retain Bottom Stock. Top Losing One Card
        • II. To Retain the Complete Stock
        • III. To Retain the Top Stock
        • IV. To Retain the Bottom Stock
      • Combination Riffle and Cuts
        • V. To Retain Bottom Stock. Riffle II and Cut IV
      • Fancy Blind Cuts
        • I. To Retain the Complete Stock
        • II. To Retain the Complete Stock
    • One-Handed Fancy True Cut
    • To Indicate the Location for the Cut
      • I. This is located by the Crimp
      • II. This is located by the jog
      • III. This is located by the crimp
      • IV. This is located by the jog
    • Bottom Dealing
      • Top and Bottom Dealing with One Hand
    • Second Dealing
    • Ordinary Methods of Stocking, Locating and Securing
    • Stock Shuffle
    • Erdnase System of Stock Shuffling
      • Two-Card Stock
      • Three-Card Stock
      • Four-Card Stock
      • Five-Card Stock
      • Twelve-Card Stock
      • Euchre Stock
      • Euchre Stock
    • The Erdnase System of Cull Shuffling
      • To Cull Two Cards, Numbers 8, 4
      • To Cull Three Cards, Numbers 7, 5, 9
      • To Cull Four Cards, Numbers 3, 6, 2, 5
      • To Cull Nine Cards, Numbers 5, 1, 1, 1, 3, 1, 1, 7, 1
    • The Erdnase System of Palming
      • Top Palm. First Method
      • Top Palm. Second Method
      • Bottom Palm. First Method
      • Bottom Palm. Second Method
      • Bottom Palm When Cards are Riffled
    • To Maintain the Bottom Palm while Dealing
    • To Hold the Location of Cut while Dealing
    • Shifts
      • Two-Handed Shift
      • The Erdnase Shift. One Hand
      • Erdnase Shift. Two Hands
    • To Ascertain the Top Cards while Riffling and Reserve Them at Bottom
    • Mode of Holding the Hand
    • Skinning the Hand
    • The Player Without an Ally
      • Dealing Without the Cut
      • Replacing the Cut as Before
      • Holding Out for the Cut
      • Shifting the Cut
      • Dealing Too Many
      • Crimping for the Cut
      • Replacing Palm When Cutting
      • The Short Deck
    • Three Card Monte
      • Mexican Three Card Monte
  • Legerdemain
    • Shifts
      • Single Handed Shift
      • The Longitudinal Shift
      • The Open Shift
      • The S.W.E. Shift
      • The Diagonal Palm-Shift
    • The Blind Shuffle for Securing Selected Card
    • Forcing
    • Palming
      • The Back Palm
    • Changes
      • The Top Change
      • The Bottom Change
      • The Palm Change
      • The Double-Palm Change
    • Transformations. Two Hands
      • First Method
      • Second Method
      • Third Method
      • Fourth Method
      • Fifth Method
      • Sixth Method
    • Transformations. One Hand
      • First Method
      • Second Method
    • Blind Shuffles, Retaining Entire Order
      • First Method
      • Second Method
      • Third Method
      • Fourth Method
      • Fifth Method
    • Methods for Determining a Card Thought of
      • A
      • B
      • C
      • D
    • To Get Sight of Selected Card
    • The Slide
    • Favorite Sleights for Terminating Tricks
      • Catching Two Cards at Fingertips
      • Leaving Selected Card in Hand of Spectator
      • The Revolution
      • Cards Raising from the Hand
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  1. Card Table Artifice
  2. Erdnase System of Stock Shuffling

Two-Card Stock

The two desired cards are placed on top, under-cut about half the deck, in-jog top card, run two less than twice the number of players, out-jog and shuffle off. Under-cut to out-jog, forming break at in-jog; run one less than number of players, throw to break, run number of players, in-jog and shuffle off. Under-cut to in-jog and throw on top. This action places the two desired cards so that they will fall to the dealer in the first two rounds.

The reader who has mastered the blind shuffles should find it a very simple matter to perform this stock. His knowledge of the terms must be clear, and he must have the slight skill necessary to make the run, jog, break, and throw, as required in the blind shuffles. If a perfect understanding of this simple stock is obtained it will make the whole subject easy of comprehension. We will describe the action at length.

Assuming that it is a five-handed poker game. Two kings, the desired cards, which are placed on top. The first action is to "under-cut about half the deck," then "in-jog top card;" that is, to push of one the kings slightly over the little finger end of the left-hand packet with the left thumb. It is done the instant the under-cut is made, and just before the right hand makes the downward motion to shuffle. "Run two less than twice the number of players," which would be eight; "out-jog," that is, run the next card out over the left first finger by shifting the right hand slightly outward, "and shuffle off," which means to shuffle the balance of the right hand packet into the left hand without design. The left little and first fingers now hold the in and out-jogs. (See Fig. 33.)

The next operation is, "Under-cut to out-jog, forming break at in-jog." The right hand fingers easily find the out-jog, the right thumb presses up a little on the in-jog card, and forms and holds a space, as the under packet is drawn out. (See Fig. 34.) "Run one less than number of players," four, "throw to break," that is, pass the rest of the cards above the break in one packet into the left hand, which is done by lessening the right thumb pressure somewhat and slightly accelerating the downward motion. (See Fig. 35.) "Run number of players," five, "in-jog and shuffle off." The in-jog is made in this instance by shifting the right hand inward so that the card drawn off by the left thumb will fall slightly over the little finger. Then "under-cut to in-jog, and throw on top" will be understood.

The only action in any of the formulas for this method of stocking that will be found at all difficult is that of jogging the top card. It must be done rapidly and just at the moment the right hand is descending to shuffle.

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Last updated 6 years ago