The Expert at the Card Table
  • Artifice Ruse and Subterfuge at the Card Table
  • Preface
  • Introduction
  • Card Table Artifice
    • Professional Secrets
    • Hold Outs
    • Prepared Cards
    • Confederacy
    • Two Methods of Shuffling
    • Primary Accomplishments
    • Possibilities of the "Blind"
    • Uniformity of Action
    • Deportment
    • Display of Ability
    • Greatest Single Accomplishment
    • Effect of Suspicion
    • Acquiring the Art
    • Importance of Details
    • Technical Terms
    • Erdnase System for Blind Shuffles
      • Position for Shuffle
      • Blind Shuffles
      • I. To Retain Top Stock
      • II.To Retain Top Stock and Shuffle Whole Deck
      • III. To Retain the Bottom Stock and Shuffle Whole Deck
    • Erdnase System of Blind Riffles and Cuts
      • Blind Riffles
        • I. To Retain the Top Stock
        • II. To Retain the Bottom Stock
      • Blind Cuts
        • I. To Retain Bottom Stock. Top Losing One Card
        • II. To Retain the Complete Stock
        • III. To Retain the Top Stock
        • IV. To Retain the Bottom Stock
      • Combination Riffle and Cuts
        • V. To Retain Bottom Stock. Riffle II and Cut IV
      • Fancy Blind Cuts
        • I. To Retain the Complete Stock
        • II. To Retain the Complete Stock
    • One-Handed Fancy True Cut
    • To Indicate the Location for the Cut
      • I. This is located by the Crimp
      • II. This is located by the jog
      • III. This is located by the crimp
      • IV. This is located by the jog
    • Bottom Dealing
      • Top and Bottom Dealing with One Hand
    • Second Dealing
    • Ordinary Methods of Stocking, Locating and Securing
    • Stock Shuffle
    • Erdnase System of Stock Shuffling
      • Two-Card Stock
      • Three-Card Stock
      • Four-Card Stock
      • Five-Card Stock
      • Twelve-Card Stock
      • Euchre Stock
      • Euchre Stock
    • The Erdnase System of Cull Shuffling
      • To Cull Two Cards, Numbers 8, 4
      • To Cull Three Cards, Numbers 7, 5, 9
      • To Cull Four Cards, Numbers 3, 6, 2, 5
      • To Cull Nine Cards, Numbers 5, 1, 1, 1, 3, 1, 1, 7, 1
    • The Erdnase System of Palming
      • Top Palm. First Method
      • Top Palm. Second Method
      • Bottom Palm. First Method
      • Bottom Palm. Second Method
      • Bottom Palm When Cards are Riffled
    • To Maintain the Bottom Palm while Dealing
    • To Hold the Location of Cut while Dealing
    • Shifts
      • Two-Handed Shift
      • The Erdnase Shift. One Hand
      • Erdnase Shift. Two Hands
    • To Ascertain the Top Cards while Riffling and Reserve Them at Bottom
    • Mode of Holding the Hand
    • Skinning the Hand
    • The Player Without an Ally
      • Dealing Without the Cut
      • Replacing the Cut as Before
      • Holding Out for the Cut
      • Shifting the Cut
      • Dealing Too Many
      • Crimping for the Cut
      • Replacing Palm When Cutting
      • The Short Deck
    • Three Card Monte
      • Mexican Three Card Monte
  • Legerdemain
    • Shifts
      • Single Handed Shift
      • The Longitudinal Shift
      • The Open Shift
      • The S.W.E. Shift
      • The Diagonal Palm-Shift
    • The Blind Shuffle for Securing Selected Card
    • Forcing
    • Palming
      • The Back Palm
    • Changes
      • The Top Change
      • The Bottom Change
      • The Palm Change
      • The Double-Palm Change
    • Transformations. Two Hands
      • First Method
      • Second Method
      • Third Method
      • Fourth Method
      • Fifth Method
      • Sixth Method
    • Transformations. One Hand
      • First Method
      • Second Method
    • Blind Shuffles, Retaining Entire Order
      • First Method
      • Second Method
      • Third Method
      • Fourth Method
      • Fifth Method
    • Methods for Determining a Card Thought of
      • A
      • B
      • C
      • D
    • To Get Sight of Selected Card
    • The Slide
    • Favorite Sleights for Terminating Tricks
      • Catching Two Cards at Fingertips
      • Leaving Selected Card in Hand of Spectator
      • The Revolution
      • Cards Raising from the Hand
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  1. Card Table Artifice
  2. Erdnase System of Stock Shuffling

Twelve-Card Stock

For Draw Poker. Three sets of fours on top, the set for the dealer to be the undermost. Take whole deck in right hand, run nine and throw balance on top, forming in-jog with throw. Under-cut about one-third deck, forming break at in-jog, in-jog top card, run two less than twice number players, out-jog, shuffle off to break and throw on top. Under-cut to out-jog, forming break at in-jog, run one less than number players, throw to break, run one, in-jog running one less than three times number players, out-jog and shuffle off. Under-cut to in-jog and throw on top. Under-cut to out-jog, run one less than number players and throw on top. This gives the dealer the first of his set of four on the second round, and leaves the other two sets on top for the draw. If the dealer's set is the highest of the three it matters little to him how the draw is made, as none of the players can get a better hand even by drawing four.

The action is the same as the four-card stock, with the exception of the first shuffle, which arranges three of the dealer's set on the top, and his fourth card at the break on top of the other two sets. Then—as in the next shuffle the break is thrown on top—it brings the dealer's set in precisely the same position as the first shuffle in the four-card stock. The balance of the action is the same only that the second under-cut shuffle in-jogs one less than three times number players, instead of one less than twice number players; and this is done to put the extra number of cards in the stock so that the five rounds may be dealt and leave the other sets intact for the draw.

We term this example a fancy stock, as it is very rarely that an opportunity occurs for selecting three sets of four of a kind; but the procedure is the same for two sets, or for sets of three, or pairs, or, in fact, for the stocking of any number or kind, with slight variation in the calculation.

The foregoing illustrations of stocking are applicable for Whist, Hearts, Poker, Cribbage and all games wherein the cards are dealt singly. It is much simpler to stock when the cards are dealt two or more at a time, and in this class are Euchre, Coon Can, Penuckle, varieties of All Fours, Piquet, etc. We shall illustrate the simplicity of a Euchre Stock. The hungriest dealer would not desire more than four cards, as in nine cases out of ten it will give him a lone hand.

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