The Expert at the Card Table
  • Artifice Ruse and Subterfuge at the Card Table
  • Preface
  • Introduction
  • Card Table Artifice
    • Professional Secrets
    • Hold Outs
    • Prepared Cards
    • Confederacy
    • Two Methods of Shuffling
    • Primary Accomplishments
    • Possibilities of the "Blind"
    • Uniformity of Action
    • Deportment
    • Display of Ability
    • Greatest Single Accomplishment
    • Effect of Suspicion
    • Acquiring the Art
    • Importance of Details
    • Technical Terms
    • Erdnase System for Blind Shuffles
      • Position for Shuffle
      • Blind Shuffles
      • I. To Retain Top Stock
      • II.To Retain Top Stock and Shuffle Whole Deck
      • III. To Retain the Bottom Stock and Shuffle Whole Deck
    • Erdnase System of Blind Riffles and Cuts
      • Blind Riffles
        • I. To Retain the Top Stock
        • II. To Retain the Bottom Stock
      • Blind Cuts
        • I. To Retain Bottom Stock. Top Losing One Card
        • II. To Retain the Complete Stock
        • III. To Retain the Top Stock
        • IV. To Retain the Bottom Stock
      • Combination Riffle and Cuts
        • V. To Retain Bottom Stock. Riffle II and Cut IV
      • Fancy Blind Cuts
        • I. To Retain the Complete Stock
        • II. To Retain the Complete Stock
    • One-Handed Fancy True Cut
    • To Indicate the Location for the Cut
      • I. This is located by the Crimp
      • II. This is located by the jog
      • III. This is located by the crimp
      • IV. This is located by the jog
    • Bottom Dealing
      • Top and Bottom Dealing with One Hand
    • Second Dealing
    • Ordinary Methods of Stocking, Locating and Securing
    • Stock Shuffle
    • Erdnase System of Stock Shuffling
      • Two-Card Stock
      • Three-Card Stock
      • Four-Card Stock
      • Five-Card Stock
      • Twelve-Card Stock
      • Euchre Stock
      • Euchre Stock
    • The Erdnase System of Cull Shuffling
      • To Cull Two Cards, Numbers 8, 4
      • To Cull Three Cards, Numbers 7, 5, 9
      • To Cull Four Cards, Numbers 3, 6, 2, 5
      • To Cull Nine Cards, Numbers 5, 1, 1, 1, 3, 1, 1, 7, 1
    • The Erdnase System of Palming
      • Top Palm. First Method
      • Top Palm. Second Method
      • Bottom Palm. First Method
      • Bottom Palm. Second Method
      • Bottom Palm When Cards are Riffled
    • To Maintain the Bottom Palm while Dealing
    • To Hold the Location of Cut while Dealing
    • Shifts
      • Two-Handed Shift
      • The Erdnase Shift. One Hand
      • Erdnase Shift. Two Hands
    • To Ascertain the Top Cards while Riffling and Reserve Them at Bottom
    • Mode of Holding the Hand
    • Skinning the Hand
    • The Player Without an Ally
      • Dealing Without the Cut
      • Replacing the Cut as Before
      • Holding Out for the Cut
      • Shifting the Cut
      • Dealing Too Many
      • Crimping for the Cut
      • Replacing Palm When Cutting
      • The Short Deck
    • Three Card Monte
      • Mexican Three Card Monte
  • Legerdemain
    • Shifts
      • Single Handed Shift
      • The Longitudinal Shift
      • The Open Shift
      • The S.W.E. Shift
      • The Diagonal Palm-Shift
    • The Blind Shuffle for Securing Selected Card
    • Forcing
    • Palming
      • The Back Palm
    • Changes
      • The Top Change
      • The Bottom Change
      • The Palm Change
      • The Double-Palm Change
    • Transformations. Two Hands
      • First Method
      • Second Method
      • Third Method
      • Fourth Method
      • Fifth Method
      • Sixth Method
    • Transformations. One Hand
      • First Method
      • Second Method
    • Blind Shuffles, Retaining Entire Order
      • First Method
      • Second Method
      • Third Method
      • Fourth Method
      • Fifth Method
    • Methods for Determining a Card Thought of
      • A
      • B
      • C
      • D
    • To Get Sight of Selected Card
    • The Slide
    • Favorite Sleights for Terminating Tricks
      • Catching Two Cards at Fingertips
      • Leaving Selected Card in Hand of Spectator
      • The Revolution
      • Cards Raising from the Hand
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  1. Legerdemain

Forcing

Many of the best card tricks are dependent upon having the company select one or more certain or particular cards, which after being replaced in the deck and shuffled, are reproduced in various ways at some stage of the proceeding. Compelling the company to select such particular cards, without in the least suspecting the choice is influenced in any manner, is called "forcing." It is probably used to a greater extent than any other expedient, excepting the shift.

The usual method of "forcing" is to bring the particular card to the middle of the deck by means of a shift, and hold its location by inserting the little finger at the point. Now the performer, advancing the hands toward the spectator opens the deck slightly fanwise, pushing the cards with the left thumb one under the other into the right palm, the right fingers aiding the operation; apparently to enable the spectator to take any card he may wish. As he shows an indication of selecting one, the passing movement, which by this time has reached the located card, is stopped and the located card exposed a trifle more than the others. An unsuspicious person will naturally select one easiest to seize. In any case, he can get no other, as the fingers and thumbs of the performer's hands hold the balance of the cards firmly. Should the spectator's fingers touch other than the particular card the performer carelessly draws back and closes the deck as though he thought a card were seized, then, with an excuse, opens the deck again. But a little practice at forcing enables a clever performer to almost place the particular car in the spectator's hand without the least show of design. The action should be easy, but rather rapid, and if the first spectator approached shows a disposition to be over discriminating he should be passed immediately and the next one may display greater alacrity. But should the first individual get the wrong card, there is no harm done. The performer passes on to a more obliging spectator and forces the particular card, and completes the trick in contemplation. Then the first card drawn is return to the deck and used is some trick that does not require a prior knowledge. If two or three cards are noted and located together the force becomes simpler, as a greater liberty may be allowed in the selected and, of course, the order of the several cards enables the performer to determine the particular card as it is selected.

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Last updated 6 years ago