The Expert at the Card Table
  • Artifice Ruse and Subterfuge at the Card Table
  • Preface
  • Introduction
  • Card Table Artifice
    • Professional Secrets
    • Hold Outs
    • Prepared Cards
    • Confederacy
    • Two Methods of Shuffling
    • Primary Accomplishments
    • Possibilities of the "Blind"
    • Uniformity of Action
    • Deportment
    • Display of Ability
    • Greatest Single Accomplishment
    • Effect of Suspicion
    • Acquiring the Art
    • Importance of Details
    • Technical Terms
    • Erdnase System for Blind Shuffles
      • Position for Shuffle
      • Blind Shuffles
      • I. To Retain Top Stock
      • II.To Retain Top Stock and Shuffle Whole Deck
      • III. To Retain the Bottom Stock and Shuffle Whole Deck
    • Erdnase System of Blind Riffles and Cuts
      • Blind Riffles
        • I. To Retain the Top Stock
        • II. To Retain the Bottom Stock
      • Blind Cuts
        • I. To Retain Bottom Stock. Top Losing One Card
        • II. To Retain the Complete Stock
        • III. To Retain the Top Stock
        • IV. To Retain the Bottom Stock
      • Combination Riffle and Cuts
        • V. To Retain Bottom Stock. Riffle II and Cut IV
      • Fancy Blind Cuts
        • I. To Retain the Complete Stock
        • II. To Retain the Complete Stock
    • One-Handed Fancy True Cut
    • To Indicate the Location for the Cut
      • I. This is located by the Crimp
      • II. This is located by the jog
      • III. This is located by the crimp
      • IV. This is located by the jog
    • Bottom Dealing
      • Top and Bottom Dealing with One Hand
    • Second Dealing
    • Ordinary Methods of Stocking, Locating and Securing
    • Stock Shuffle
    • Erdnase System of Stock Shuffling
      • Two-Card Stock
      • Three-Card Stock
      • Four-Card Stock
      • Five-Card Stock
      • Twelve-Card Stock
      • Euchre Stock
      • Euchre Stock
    • The Erdnase System of Cull Shuffling
      • To Cull Two Cards, Numbers 8, 4
      • To Cull Three Cards, Numbers 7, 5, 9
      • To Cull Four Cards, Numbers 3, 6, 2, 5
      • To Cull Nine Cards, Numbers 5, 1, 1, 1, 3, 1, 1, 7, 1
    • The Erdnase System of Palming
      • Top Palm. First Method
      • Top Palm. Second Method
      • Bottom Palm. First Method
      • Bottom Palm. Second Method
      • Bottom Palm When Cards are Riffled
    • To Maintain the Bottom Palm while Dealing
    • To Hold the Location of Cut while Dealing
    • Shifts
      • Two-Handed Shift
      • The Erdnase Shift. One Hand
      • Erdnase Shift. Two Hands
    • To Ascertain the Top Cards while Riffling and Reserve Them at Bottom
    • Mode of Holding the Hand
    • Skinning the Hand
    • The Player Without an Ally
      • Dealing Without the Cut
      • Replacing the Cut as Before
      • Holding Out for the Cut
      • Shifting the Cut
      • Dealing Too Many
      • Crimping for the Cut
      • Replacing Palm When Cutting
      • The Short Deck
    • Three Card Monte
      • Mexican Three Card Monte
  • Legerdemain
    • Shifts
      • Single Handed Shift
      • The Longitudinal Shift
      • The Open Shift
      • The S.W.E. Shift
      • The Diagonal Palm-Shift
    • The Blind Shuffle for Securing Selected Card
    • Forcing
    • Palming
      • The Back Palm
    • Changes
      • The Top Change
      • The Bottom Change
      • The Palm Change
      • The Double-Palm Change
    • Transformations. Two Hands
      • First Method
      • Second Method
      • Third Method
      • Fourth Method
      • Fifth Method
      • Sixth Method
    • Transformations. One Hand
      • First Method
      • Second Method
    • Blind Shuffles, Retaining Entire Order
      • First Method
      • Second Method
      • Third Method
      • Fourth Method
      • Fifth Method
    • Methods for Determining a Card Thought of
      • A
      • B
      • C
      • D
    • To Get Sight of Selected Card
    • The Slide
    • Favorite Sleights for Terminating Tricks
      • Catching Two Cards at Fingertips
      • Leaving Selected Card in Hand of Spectator
      • The Revolution
      • Cards Raising from the Hand
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  1. Card Table Artifice
  2. Erdnase System of Stock Shuffling

Four-Card Stock

For any game in which cards are dealt singly. Three of the desired cards are placed on top, one on bottom. Under-cut about one-third deck, in-jog top card, run two less than twice number players, out-jog and shuffle off to last card, so that it will be left on top. Under-cut to out-jog, forming break at in-jog, run one less than number players, throw to break, run one, in-jog running one less than twice number players, out-jog and shuffle off. Under-cut to in-jog and throw on top. Under-cut to out-jog, run one less than number players and throw balance on top. This gives the four desired cards to the dealer in four rounds.

The action of shuffling the last card on top is not at all difficult. A little practice enables the right hand to release all but the bottom card with ease and accuracy. It must be done quite frequently, and the knack can be acquired without trouble.

In the examples given the selected cards are stocked to fall to the dealer, but of course this is not always desired. It is just as simple to give them to any player by adding to or taking from the top, which may be done by varying the original calculation or by continuing a blind shuffle. If one card is taken from the top the player on the right gets the cards. If one is added they go to the player on the left, and so forth.

The stock must be run up without hurry or hesitation, at the dealer's customary gait. Rapidity is not essential, but smoothness and uniformity are. The break is formed, and the jogs are found, in the usual time necessary for drawing out the under cut. To go through the whole stock slowly is much better than to change the pace. The four-card stock for five players can be run up in fifteen seconds or less, but there is no reason why much greater time should not be taken.

The philosophy of the action may be reasoned out or not, as the student sees fit; but in any case to accomplish the stock gracefully and expeditiously he must not stop in the middle of the shuffle to calculate. The formula and figures must be literally at his fingers' ends. Most players stick to one or two games, and a little practice at that particular stock makes it as easy as habit. The highest tribute that can be paid to the method is the fact that certain players whom we have instructed, can execute the stock with the greatest facility and yet confess they cannot tell why the particular action produces the result, and they are totally unable to see what becomes of the selected cards until the shuffle is completed. However, it requires no feat of memory, and a few repetitions of the same formula enables one to stock and talk at the same time.

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Last updated 6 years ago